Elf: Model by Matt Dragovits for the animated short A Tale for Christmas
Setup in Maya 2011 using skinClusters and Blendshapes,
as well as Maya Dynamic Curves for subtle hair animation.
Giraffe: Model by Academy of Art University Resources
I modified the original geometry slightly for better deformations and
rigged using a combination of skinClusters, blendshapes, softmod
sculpting deformer, and jiggle deformers in Maya 2011.
Bassoon: I Modeled based off my Bassoon using Modo 501 and rigged in Maya 2011
using a system of joints, constraints, and script driven nodes.
Control Interface I scripted in Python. The Character was setup with IK in the fingers
and constrained to the finger nodes.
Girl: Model by thebeeeer at turbosquid.com
I rigged the body with skinClusters and blendshapes, and used a
combination of wrap deformer and blendshapes for the clothes, as well as a
jiggle deformer on the legs of her shorts.
I rigged the hair with joint ikSplines and Maya dynamic hair curves.
Bike: Model by saffan at turbosquid.com
I rigged the frame with joints and constraints in Maya 2011. The brake and
shifter I rigged with skinClusters and ikSplines. Set up to work with
motionpaths or normal animation keying.
I animated in Maya 2011.