Summary of Qualifications
Dedicated professional seeking a position as a Character Technical Director. Strong background in programing and able to pick up new programing languages easily. Capable of working both individually or collaboratively in large groups.
• Developed a refined taste for
painting skinCluster weights to create realistic deformations
• Strong organization
skills to better meet deadlines
Education
Academy
of Art University 2009
Bachelor of Fine Arts - Visual
Effect and Animation
Moorpark
Community College 2005
CompTIA
A+ Certification
Dean's
List
Areas of Expertise
Autodesk
Maya
• Attained
a reliable understanding
of the AutoDesk Maya architecture for creature setup
• Utilized
AutoDesk Maya dynamic solvers for dynamic deformations and automatic
overlapping action
• Programmed
extensively in Maya Embedded Language and Python to create custom
tools
Anatomy
•
Analyzed human bone structure and
movement for optimal joint placement
•
Applied knowledge of
anatomy to fictitious creatures to deliver realistic motion
•
Implemented the movement of
muscles to convey believable deformation
Additional Experience
Software
Skills
Adobe
Photoshop, Luxology Modo, AutoDesk 3ds Max, AutoDesk Softimage,
Mandrake Linux